Checks, Captures, Threats!
Scan every forcing move before choosing one: the CCT habit.
Junior coaching · 12-week programme
A structured roadmap for juniors who know how the pieces move and want to start winning. Three 4-week blocks take players from spotting tactics to playing sound openings and finishing endgames, with a fun challenge at the end of every block.
Players learn to see forcing moves and finish games with checkmate instead of stalling.
Scan every forcing move before choosing one: the CCT habit.
Knight and pawn forks: one piece attacking two at once.
Pins and skewers along files, ranks and diagonals.
Back-rank mate, queen-and-king mate and the rook "ladder" mate.
The Tactics Gauntlet: 10 puzzles mixing all four themes. Score 7/10 or more to earn a certificate.
Players start every game with a plan: pieces out quickly, centre controlled, king safe.
Control the centre with pawns (e4, d4) and pieces.
Develop knights and bishops before moving any piece twice.
Castle early and keep the queen at home until the army is ready.
Recognise and avoid traps like Scholar's Mate, Légal's Mate and Fried Liver ideas.
Ten Moves to Glory: each player plays the first 10 moves against the coach, scoring points for development, castling and centre control.
Players turn winning positions into wins and stop giving pieces away.
King and pawn vs king: the opposition and the "square of the pawn".
Rooks behind passed pawns, and cutting off the enemy king.
Before every move: what does their last move threaten, and is my piece safe?
Tactics, openings, endgames and blunder-checking, all together.
A graduation tournament. Parents are invited to watch the final round and certificates are presented.
Every session
For parents
Ready to start?
Each block stands on its own, so new players can join at week 1, 5 or 9. Book a trial session to find the right starting block for your child.